03-10-2015, 07:29 AM
(03-10-2015, 07:08 AM)NiLSPACE Wrote: I think we should investigate the "Warn [18:33:01] cBlockArea: BlockTypes have not been read!". I don't think it's responsible for the crash, but something is obviously wrong there.
Also:
Wow awesome 140 players ;O Finaly a real stress test
If I got cloud connection (I need to implement a ByteBuffer in the lua network API) and bungeecord support working, I will test MCServer with 500 players