Hardware
#5
(04-11-2015, 03:07 AM)xoft Wrote: Before committing the whole hardware, I recommend doing a small-scale test first, see if the server software supports all of your needs (if you want survival or redstone, you're out of luck - those are quite under-developed currently).

Hardware-wise, I think the CPU is not as much a bottleneck as the RAM. Depends mostly on the players' viewdistance, but I'd approximate one player per 128 MiB of RAM to be safe (8 players per gigabyte). I believe the CPU alone can support hundreds of players without much strain, unless all of them go exploring a single world each one in a different direction, then it'd lag terribly Smile

EDIT: Those are my slightly-educated guesses, please don't take them literally. I have never actually run the server with that many players.

Thanks for your advice, i will run this on my 24GB server. as for the usage it is a limited pre-created area that no one can leave. I am looking to make a survival games/Day-Z type server so exploration and red stone are not a huge deal. Thanks again.
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Messages In This Thread
Hardware - by tylerknopp - 04-10-2015, 03:49 PM
RE: Hardware - by NiLSPACE - 04-10-2015, 04:23 PM
RE: Hardware - by tylerknopp - 04-11-2015, 01:53 AM
RE: Hardware - by xoft - 04-11-2015, 03:07 AM
RE: Hardware - by tylerknopp - 04-11-2015, 05:11 AM
RE: Hardware - by DiamondToaster - 04-11-2015, 06:38 AM



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