Some semi-random thoughts on terrain generation
I started playing with the NetherThreshold, and you can get some pretty nice results with it:
Set to -10000:

[Image: ec543e0fbf.jpg]


It might be cool to set it dynamicly from a noise. It would allow for some dense and some open parts in the nether.
EDIT:
Something like:
int Threshold = m_Noise.CubicNoise2D(ChunkX / 100, ChunkZ / 100) * 10000
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Thanks given by: Seadragon91


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RE: Some semi-random thoughts on terrain generation - by NiLSPACE - 04-20-2015, 05:09 AM



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