I started playing with the NetherThreshold, and you can get some pretty nice results with it:
It might be cool to set it dynamicly from a noise. It would allow for some dense and some open parts in the nether.
EDIT:
Something like:
Set to -10000:
It might be cool to set it dynamicly from a noise. It would allow for some dense and some open parts in the nether.
EDIT:
Something like:
int Threshold = m_Noise.CubicNoise2D(ChunkX / 100, ChunkZ / 100) * 10000