04-22-2015, 10:10 PM
(This post was last modified: 04-22-2015, 10:19 PM by LogicParrot.)
(04-22-2015, 09:59 PM)worktycho Wrote: The interface looks good, only I'd expect it to be used as a value type rather than a reference type, so no new.
Updated the usage example.
Better wrap vector<Vector3d>* with a path class, the user might be interested in knowing path length, etc.
is querying cWorld for blocks expensive? should I cache the state of blocks inside the pathFinder? (Whether they're solid or not)