04-24-2015, 11:46 PM
(This post was last modified: 04-24-2015, 11:51 PM by LogicParrot.)
@xoft: I'd like to use throws only when the interface is abused (E.g. calling Step before StartPathfinding or calling getPath before the calculation finishes.), they are supposed to crash the game and they shouldn't normally happen. Is this ok?
A crash is the easiest bug to detect.
A crash is the easiest bug to detect.