Could I have some performance test data?
#18
Even if you take that into account until we fix issue #1800 the server has to touch every chunk section individually per player every time a chunk needs to be updated significantly. So for 20 GiB/sec ignoring everything else just sending chunks to client will cap out at <120,000 chunk downloads per second.

And following xoft estimates for 20 GiB/sec at 1,000,000 players you need an average of >1000 players per chunk. This would cause far more chunk sending events so you would have issues with at least one of chunk updates or ticking, probably both. This is an issue that will effect any minecraft server that does not support clustering.
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RE: Could I have some performance test data? - by worktycho - 04-26-2015, 02:59 AM
Thousands or millions? - by LogicParrot - 04-26-2015, 03:01 AM



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