05-04-2015, 08:38 AM
I can't give you a big answer, because it's hard to type on my mobile, but here is an example:
World:BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, BLOCKTYPE)
I believe it's done like this.
World:BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, BLOCKTYPE)
I believe it's done like this.