It seems that the protocol got extended in this packet ( http://wiki.vg/Protocol#Particle ) and we didn't notice / implement the change. It shouldn't be too difficult to implement, but the decision about how to interface the API is somewhat difficult - how do you represent something that has a variable number of parameters, in a future-proof manner? What if the protocol adds a new particle with 3 params in the next version? Etc. And you need to decide both C++ and Lua side of things.
[SOLVED] How does one create a block break particle effect?
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Thanks given by: NathanFlurry
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[SOLVED] How does one create a block break particle effect? - by NathanFlurry - 05-04-2015, 08:15 AM
RE: How does one create a block break particle effect? - by NiLSPACE - 05-04-2015, 08:38 AM
RE: How does one create a block break particle effect? - by NathanFlurry - 05-04-2015, 10:14 AM
RE: [SOLVED] How does one create a block break particle effect? - by NiLSPACE - 05-04-2015, 06:20 PM
RE: [SOLVED] How does one create a block break particle effect? - by DiamondToaster - 05-05-2015, 07:29 AM
RE: [SOLVED] How does one create a block break particle effect? - by xoft - 05-05-2015, 07:35 AM
RE: [SOLVED] How does one create a block break particle effect? - by NiLSPACE - 05-05-2015, 07:37 AM
RE: [SOLVED] How does one create a block break particle effect? - by worktycho - 05-05-2015, 10:41 PM
RE: [SOLVED] How does one create a block break particle effect? - by worktycho - 05-07-2015, 12:29 AM
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