05-07-2015, 05:11 PM
Vanilla cuts of all structures when they would intersect with water or lava. We might have trouble with that because we generate entire chunks at once, unlike vanilla, which generates raw chunks (without structures) and only generates structures once the neighbors have been generated (so it can check the neighbors for water / lava). That becomes apparent when you inspect world edge in Minutor.
As for the BiomalNoise3D, it should be possible to have more overhangs, just fiddle with the per-biome parameters. For a start, use the Noise3D generator whose parameters are in the world.ini, find the params that work for you well and then put those for the specific biome in the per-biome generator.
As for the BiomalNoise3D, it should be possible to have more overhangs, just fiddle with the per-biome parameters. For a start, use the Noise3D generator whose parameters are in the world.ini, find the params that work for you well and then put those for the specific biome in the per-biome generator.