Thunder
#3
It's mostly due to multithreading - it was causing deadlocks when used, and once you got your answer you still wouldn't know any better, because players may have disconnected from another thread in the meantime.

How about adding cWorld:DoWithRandomPlayer(a_Callback)?
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Messages In This Thread
Thunder - by NiLSPACE - 05-09-2015, 09:38 PM
RE: Thunder - by worktycho - 05-09-2015, 09:46 PM
RE: Thunder - by xoft - 05-09-2015, 10:02 PM
RE: Thunder - by worktycho - 05-09-2015, 10:04 PM
RE: Thunder - by xoft - 05-09-2015, 10:08 PM
RE: Thunder - by worktycho - 05-09-2015, 10:20 PM
RE: Thunder - by Shadowraix - 05-13-2015, 06:28 AM
RE: Thunder - by xoft - 05-13-2015, 06:40 AM
RE: Thunder - by Shadowraix - 05-13-2015, 07:14 AM
RE: Thunder - by xoft - 05-13-2015, 07:32 AM
RE: Thunder - by Shadowraix - 05-13-2015, 07:35 AM



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