Thunder
#10
The problem is that the PlayerObj is invalid, but not nil, so accessing it will hard-crash the server. The underlying C++ cPlayer object is gone, but the Lua object is still pointing to the memory it used to occupy.
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Messages In This Thread
Thunder - by NiLSPACE - 05-09-2015, 09:38 PM
RE: Thunder - by worktycho - 05-09-2015, 09:46 PM
RE: Thunder - by xoft - 05-09-2015, 10:02 PM
RE: Thunder - by worktycho - 05-09-2015, 10:04 PM
RE: Thunder - by xoft - 05-09-2015, 10:08 PM
RE: Thunder - by worktycho - 05-09-2015, 10:20 PM
RE: Thunder - by Shadowraix - 05-13-2015, 06:28 AM
RE: Thunder - by xoft - 05-13-2015, 06:40 AM
RE: Thunder - by Shadowraix - 05-13-2015, 07:14 AM
RE: Thunder - by xoft - 05-13-2015, 07:32 AM
RE: Thunder - by Shadowraix - 05-13-2015, 07:35 AM



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