05-22-2015, 01:59 AM
I've been inspecting cTracer in an attempt to fix some mob line-of-sight issues, and I noticed that it doesn't use Chunks at all. Instead, it queries cWorld directly for blocks using m_World->GetBlock().
Is there any performance difference between querying a chunk for blocks and querying the World for blocks? And why do we need both approaches?
Is there any performance difference between querying a chunk for blocks and querying the World for blocks? And why do we need both approaches?