CompactBuilders and guide tips
#4
(06-10-2015, 09:59 PM)xoft Wrote: As for debugging, are you using any IDE? I'm personally using ZeroBrane Studio and I have to say it is a lifesaver. Not only is it a nice Lua editor, we also managed to put together a really nice MCServer integration, so you can get code completion with real MCServer API and most importantly you get a Lua debugger, capable of breakpoints, watches, locals etc. while your plugin is running in the server. There's an article on how to set it up: http://apidocs.cuberite.org/SettingUpZeroBrane.html

Of course it has some shortcomings, it does have a few bugs, I've seen a few crashes, but overall it's the best Lua IDE I've worked with so far.

As for the workflow, I edit my plugin in ZBS, then start the server from there, which automatically attaches the debugger. When I find a problem, I just edit the plugin's source in the IDE and then use the server's console to execute the "reloadplugins" command - this reloads the new version of the plugin and everything keeps on going.

Give LuaGlider a try. (Free for non-commercial use)
http://www.mydevelopersgames.com/Glider/
Would be great if you guys made a package for that as well. This is the Lua IDE I use over everything and it works great.
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Messages In This Thread
CompactBuilders and guide tips - by warmist - 06-10-2015, 08:11 PM
RE: CompactBuilders and guide tips - by xoft - 06-10-2015, 09:54 PM
RE: CompactBuilders and guide tips - by xoft - 06-10-2015, 09:59 PM
RE: CompactBuilders and guide tips - by Shadowraix - 06-10-2015, 10:54 PM
RE: CompactBuilders and guide tips - by xoft - 06-11-2015, 12:17 AM
RE: CompactBuilders and guide tips - by warmist - 06-11-2015, 12:40 AM
RE: CompactBuilders and guide tips - by xoft - 06-11-2015, 12:50 AM
RE: CompactBuilders and guide tips - by tigerw - 06-11-2015, 01:10 AM



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