Pre-Generated World
#8
That should have worked. Can you verify that the mca file coords are for the specified spawn point / player pos?

Oh, one thing just occurred to me, did you set the PregenerateDistance back to its original value, or is it still set high? Upon startup, MCS tries to touch ( = load / generate) all chunks within the pregenerate distance, so it could be that you're mistaking this process with the actual generator process. When you have pregenerated the world, there's no point in setting it to anything more than 1.
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Messages In This Thread
Pre-Generated World - by Wizard Veneficus - 06-09-2015, 09:19 AM
RE: Pre-Generated World - by NiLSPACE - 06-09-2015, 04:10 PM
RE: Pre-Generated World - by Wizard Veneficus - 06-10-2015, 01:02 AM
RE: Pre-Generated World - by xoft - 06-10-2015, 07:12 AM
RE: Pre-Generated World - by Wizard Veneficus - 06-10-2015, 10:29 AM
RE: Pre-Generated World - by xoft - 06-10-2015, 03:55 PM
RE: Pre-Generated World - by Wizard Veneficus - 06-11-2015, 02:02 AM
RE: Pre-Generated World - by xoft - 06-11-2015, 02:40 AM
RE: Pre-Generated World - by Wizard Veneficus - 06-11-2015, 03:27 AM
RE: Pre-Generated World - by Wizard Veneficus - 06-11-2015, 10:36 AM



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