03-01-2012, 05:37 AM
Do you think it's reasonable, spawning the player so early? The client becomes really jerky if it processes too many new chunks while playing.
I suppose I could implement that properly in the new cChunkSender, perhaps even the distance configurable (globally for the server, in the ini file)
I suppose I could implement that properly in the new cChunkSender, perhaps even the distance configurable (globally for the server, in the ini file)