Normalize Zero Vector?
#3
I know that, but as the documentation for the Vector3d class says: Changes this vector so that it keeps current direction but is exactly 1 unit long. FIXME: Fails for a zero vector. If you set the coordinates for a vector, let's say, Direction. If you set each of Direction's coordinates to 0 then call Direction:Normalize(), the distance and each component become NaN when they should stay at 0.
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Messages In This Thread
Normalize Zero Vector? - by DiamondToaster - 07-17-2015, 08:34 AM
RE: Normalize Zero Vector? - by NiLSPACE - 07-17-2015, 07:09 PM
RE: Normalize Zero Vector? - by DiamondToaster - 07-18-2015, 01:38 AM
RE: Normalize Zero Vector? - by NiLSPACE - 07-18-2015, 02:31 AM
RE: Normalize Zero Vector? - by DiamondToaster - 07-19-2015, 05:40 AM
RE: Normalize Zero Vector? - by NiLSPACE - 07-19-2015, 06:18 AM
RE: Normalize Zero Vector? - by xoft - 07-19-2015, 06:25 AM
RE: Normalize Zero Vector? - by DiamondToaster - 07-20-2015, 03:03 AM
RE: Normalize Zero Vector? - by xoft - 07-20-2015, 04:15 AM



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