Spawn in a non-existent chunk.
#4
Mobs correctly aren't spawning, however, the provided message indicates that a cPickup (not a mob) is being created. The console command 'destroyentities' will destroy all current entities. To prevent all entities from spawning however, you'll probably have to edit the code and add a 'return false' in cWorld::SpawnEntity (or something like that).
Reply
Thanks given by:


Messages In This Thread
Spawn in a non-existent chunk. - by ZackMercury - 08-29-2015, 06:06 PM
RE: Spawn in a non-existent chunk. - by LO1ZB - 08-29-2015, 06:42 PM
RE: Spawn in a non-existent chunk. - by tigerw - 08-30-2015, 08:52 AM
RE: Spawn in a non-existent chunk. - by Jammet - 09-01-2015, 07:39 PM
RE: Spawn in a non-existent chunk. - by Jammet - 09-01-2015, 07:59 PM
RE: Spawn in a non-existent chunk. - by Jammet - 09-01-2015, 08:58 PM
RE: Spawn in a non-existent chunk. - by worktycho - 09-02-2015, 03:12 AM
RE: Spawn in a non-existent chunk. - by tigerw - 09-02-2015, 07:10 AM
RE: Spawn in a non-existent chunk. - by Jammet - 09-02-2015, 07:47 AM



Users browsing this thread: 5 Guest(s)