As for my hopes of getting this done through "destroyentities" ...
This scrolls really, really fast in real-time. Could probably go on forever. Oh god, a single morning, and the logfile is 16 Megabytes! I'm stopping the server for now. I leave this running as it is and it'll write the drive full of this nonsense faster than you could create actual chunks worth of data. ;(
It seems like it makes a real difference if there's a player connected and WHERE that player actually is, or what they are doing. Sometimes I don't get these messages at all. But usually, they just come rolling in.
Code:
[11:57:54] Entity at 0x6d1e3ff8 (cPickup, ID 5107) spawning in a non-existent chunk, the entity is lost.
[11:57:54] Entity at 0x6f0780f8 (cPickup, ID 5108) spawning in a non-existent chunk, the entity is lost.
[11:57:54] Entity at 0x6ee7d060 (cPickup, ID 5109) spawning in a non-existent chunk, the entity is lost.
destroyentities[11:57:54] Entity at 0x67385f80 (cPickup, ID 5110) spawning in a non-existent chunk, the entity is lost.
[11:57:54] Executing console command: "destroyentities"
[11:57:54] Destroyed all entities
[11:57:54] Entity at 0x672bf300 (cPickup, ID 5122) spawning in a non-existent chunk, the entity is lost.
[11:57:54] Entity at 0x672bf0e0 (cPickup, ID 5123) spawning in a non-existent chunk, the entity is lost.
[11:57:54] Entity at 0x672bebb8 (cPickup, ID 5124) spawning in a non-existent chunk, the entity is lost.
destroyentities[11:57:54] Entity at 0x673861e8 (cPickup, ID 5125) spawning in a non-existent chunk, the entity is lost.
[11:57:55] Executing console command: "destroyentities"
[11:57:55] Destroyed all entities
[11:57:55] Entity at 0x6f0dd6c0 (cPickup, ID 5126) spawning in a non-existent chunk, the entity is lost.
[11:57:55] Entity at 0x6dd2e150 (cPickup, ID 5127) spawning in a non-existent chunk, the entity is lost.
destroyentities[11:57:55] Entity at 0x6d314160 (cPickup, ID 5128) spawning in a non-existent chunk, the entity is lost.
[11:57:55] Entity at 0x6cb3a650 (cPickup, ID 5129) spawning in a non-existent chunk, the entity is lost.
[11:57:55] Executing console command: "destroyentities"
[11:57:55] Destroyed all entities
[11:57:55] Entity at 0x65979a70 (cPickup, ID 5130) spawning in a non-existent chunk, the entity is lost.
[11:57:55] Entity at 0x6cb3b620 (cPickup, ID 5131) spawning in a non-existent chunk, the entity is lost.
[11:57:55] Entity at 0x6de7fd58 (cPickup, ID 5132) spawning in a non-existent chunk, the entity is lost.
destroyentities[11:57:55] Entity at 0x714d4f98 (cPickup, ID 5133) spawning in a non-existent chunk, the entity is lost.
[11:57:55] Executing console command: "destroyentities"
[11:57:55] Destroyed all entities
[11:57:55] Entity at 0x6f0ddc98 (cPickup, ID 5134) spawning in a non-existent chunk, the entity is lost.
[11:57:55] Entity at 0x4548768 (cPickup, ID 5136) spawning in a non-existent chunk, the entity is lost.
[11:57:56] Entity at 0x2fe8578 (cPickup, ID 5137) spawning in a non-existent chunk, the entity is lost.
destroyentities[11:57:56] Entity at 0x303ecb0 (cPickup, ID 5138) spawning in a non-existent chunk, the entity is lost.
[11:57:56] Entity at 0x30432f0 (cPickup, ID 5139) spawning in a non-existent chunk, the entity is lost.
[11:57:56] Executing console command: "destroyentities"
[11:57:56] Destroyed all entities
[11:57:56] Entity at 0x3539cc8 (cPickup, ID 5140) spawning in a non-existent chunk, the entity is lost.
[11:57:56] Entity at 0x44dce90 (cPickup, ID 5145) spawning in a non-existent chunk, the entity is lost.
destroyentities[11:57:56] Entity at 0x6f0dde80 (cPickup, ID 5146) spawning in a non-existent chunk, the entity is lost.
[11:57:56] Entity at 0x66adce08 (cPickup, ID 5148) spawning in a non-existent chunk, the entity is lost.
[11:57:56] Executing console command: "destroyentities"
[11:57:56] Destroyed all entities
[11:57:56] Entity at 0x35e39f8 (cPickup, ID 5149) spawning in a non-existent chunk, the entity is lost.
[11:57:56] Entity at 0x3b1c620 (cPickup, ID 5150) spawning in a non-existent chunk, the entity is lost.
destroyentities[11:57:56] Entity at 0x2f637a8 (cPickup, ID 5151) spawning in a non-existent chunk, the entity is lost.
[11:57:57] Entity at 0x300c320 (cPickup, ID 5152) spawning in a non-existent chunk, the entity is lost.
[11:57:57] Executing console command: "destroyentities"
[11:57:57] Destroyed all entities (but more are coming, muahahahaa)
This scrolls really, really fast in real-time. Could probably go on forever. Oh god, a single morning, and the logfile is 16 Megabytes! I'm stopping the server for now. I leave this running as it is and it'll write the drive full of this nonsense faster than you could create actual chunks worth of data. ;(
It seems like it makes a real difference if there's a player connected and WHERE that player actually is, or what they are doing. Sometimes I don't get these messages at all. But usually, they just come rolling in.