11-06-2015, 10:58 PM
It's not exactly a VerticalStrategy, it's more of a special imprinting, and it would really mess with things - imagine having to connect to connectors in such a case. And the imprinting such a thing could no longer use the cBlockArea:Merge() method, but instead would need a new one. Too much trouble for too little effect. It wouldn't be useful for anything else than village roads, for which I'm perfectly happy to make a special generator that imprints the road pieces.
Perhaps try writing a plugin that would take a .schematic file and imprints it in such a way (it should be possible, albeit slow, with the current API), I think you'll see that it distorts the areas too badly to ever be useful for anything else than roads.
Perhaps try writing a plugin that would take a .schematic file and imprints it in such a way (it should be possible, albeit slow, with the current API), I think you'll see that it distorts the areas too badly to ever be useful for anything else than roads.