Cubeset generator
#7
It's not exactly a VerticalStrategy, it's more of a special imprinting, and it would really mess with things - imagine having to connect to connectors in such a case. And the imprinting such a thing could no longer use the cBlockArea:Merge() method, but instead would need a new one. Too much trouble for too little effect. It wouldn't be useful for anything else than village roads, for which I'm perfectly happy to make a special generator that imprints the road pieces.

Perhaps try writing a plugin that would take a .schematic file and imprints it in such a way (it should be possible, albeit slow, with the current API), I think you'll see that it distorts the areas too badly to ever be useful for anything else than roads.
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Messages In This Thread
Cubeset generator - by xoft - 08-10-2015, 02:22 AM
RE: Cubeset generator - by worktycho - 08-10-2015, 03:00 AM
RE: Cubeset generator - by xoft - 08-10-2015, 04:33 AM
RE: Cubeset generator - by NiLSPACE - 08-10-2015, 05:49 AM
RE: Cubeset generator - by xoft - 08-10-2015, 06:53 AM
RE: Cubeset generator - by NiLSPACE - 11-06-2015, 07:46 PM
RE: Cubeset generator - by xoft - 11-06-2015, 10:58 PM
RE: Cubeset generator - by xoft - 11-06-2015, 11:01 PM



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