11-06-2015, 11:01 PM
As for my original problem with the finisher precedence, I came up with a simple solution: the PieceStructures generator takes a direct argument about what structures it should generate, and can be specified multiple times:
(this generates Trees first, then UnderwaterBase, then TreePaths, then RoughRavines and finally TestRails)
Code:
Finishers=Trees, PieceStructures: UnderwaterBase | TreePaths, RoughRavines, PieceStructures: TestRails