11-10-2015, 06:25 AM
Pretty much the only thing I could think of in this situation without changing the FoV is using the OnPlayerMoving hook like so:
-- Lets have a table containing names of players that cannot move
StopMove = {}
-- Also, lets assume that their name was already inserted into the table somehow
function OnPlayerMoving(Player)
-- Search through the table as key-value format
for _, k in pairs(StopMoving) do
-- If the player's name happens to match a name in the table, stop them
if Player:GetName() == k then
-- Returning true means that the plugin has handled the player movement itself and the server doesn't have to perform any further actions
return true
end
end
end

