There is a function (SetVisible and IsVisible) added really early on by FakeTruth that hides players. He used it to remove the bodies of player's after they die (this sounds dark). If it's false the server won't broadcast it's packets to the other players. Unless of course people forgot about it and removed the IsVisible check before sending packets, but I doubt it.
Looks like there is no check around the movement update line, but the SetVisible function itself "destroys" the player object for all other players. Of course it's still there though
It's possible that I'm not allowed to change the name to VanishNoPacket due to copyright and stuff.
Looks like there is no check around the movement update line, but the SetVisible function itself "destroys" the player object for all other players. Of course it's still there though
It's possible that I'm not allowed to change the name to VanishNoPacket due to copyright and stuff.