Sending packets to deallocated cClientHandle
#4
(03-18-2012, 12:36 AM)xoft Wrote: And how did the client disconnect? If it was already downloading terrain, then it shouldn't disconnect (we answer to keepalives) and the client has no GUI for disconnecting at that state, other than closing the client altogether.

When the player is already in the game, and moves to somewhere that hasn't been converted yet, the player can simply press escape and disconnect
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RE: Sending packets to deallocated cClientHandle - by FakeTruth - 03-18-2012, 11:34 PM



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