SkyWars
#7
Here's the basic idea of a SkyWars map:

You have a number of islands all surrounding one central island. Each island has 1 spawn point, plus a chest and a bed (only in some versions). The chest contains beginner items, including stone/cobblestone. One central island is home to a larger number of chests containing much more powerful items. Players have to get between the islands and fill all other players. This is normally made easier by the islands essentially being 'floating' above a void.


All the plugin should do: Handle start/stop of a round, and remember arena definitions, as well as resetting the arena between games. Spawn points should just be remembered as coordinates, and there should be a command to set them, as well as a "lobby", "spectator", and "dead" area. The plugin should also handle a few player fail safes such as AFK kicking, what happens when a player logs out mid-game, etc. Luckily, unlike some other minigames, Skywars ONLY cares about player deaths, so it would be one of the easiest to write a plugin for.

When I mentioned beds earlier: Some versions of Sky Wars allow you to keep respawning so long as you have a bed (without inventory keeping). This means that players have to destroy other players beds in addition to killing them, adding another layer. For this one to be done, you'd need to set the players personal spawn there, without requiring them to sleep in the bed.
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Messages In This Thread
SkyWars - by Pelle - 12-19-2015, 04:28 PM
RE: SkyWars - by tonibm19 - 12-19-2015, 08:57 PM
RE: SkyWars - by NiLSPACE - 12-21-2015, 07:04 AM
RE: SkyWars - by Pelle - 12-22-2015, 07:40 AM
RE: SkyWars - by NiLSPACE - 12-22-2015, 08:02 AM
RE: SkyWars - by NiLSPACE - 12-22-2015, 05:49 PM
RE: SkyWars - by Zee1234 - 12-22-2015, 06:00 PM
RE: SkyWars - by IOWizard - 01-15-2016, 09:23 AM



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