01-13-2016, 09:43 PM
We don't know what would happen. We've never worked with the Pocket Edition. It might ignore the block, but it's also possible it's going to crash.
It's possible that we check each block if it's valid for the client before sending it, but that would require a huge amount of checks. For example, lets say we want to check if half a chunk of dirt is valid for the client. That means 16*16*128 blocks to check. Dirt is the fourth blocktype we have, since we first check if it's air, then stone, then grass. That means 16*16*128*4 is 131072 checks before we finished sending half a chunk.
Please correct me if I'm wrong though. Usually it's xoft who comes with the numbers ^^
It's possible that we check each block if it's valid for the client before sending it, but that would require a huge amount of checks. For example, lets say we want to check if half a chunk of dirt is valid for the client. That means 16*16*128 blocks to check. Dirt is the fourth blocktype we have, since we first check if it's air, then stone, then grass. That means 16*16*128*4 is 131072 checks before we finished sending half a chunk.
Please correct me if I'm wrong though. Usually it's xoft who comes with the numbers ^^