Sorry for the late answer.
I've tried your code, and as I thought the speed was too high. If you multiply the lookvector by 80 instead of 300 it works fine for me. The limit is somewhere around 90. When I multiplied it by that it started to go in a different direction.
I've tried your code, and as I thought the speed was too high. If you multiply the lookvector by 80 instead of 300 it works fine for me. The limit is somewhere around 90. When I multiplied it by that it started to go in a different direction.