01-22-2016, 10:06 PM
If you're willing to create a plugin for it you can just use this:
Otherwise the only possible thing I can think of it setting the ShapeGenerator to heightgen, the heightgen to Flat and the Flatheight to 0 or -1.
function OnChunkGenerating(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) a_ChunkDesc:SetUseDefaultBiomes(false) a_ChunkDesc:SetUseDefaultComposition(false) a_ChunkDesc:SetUseDefaultFinish(false) a_ChunkDesc:SetUseDefaultHeight(false) end
Otherwise the only possible thing I can think of it setting the ShapeGenerator to heightgen, the heightgen to Flat and the Flatheight to 0 or -1.