01-23-2016, 04:11 AM
(01-23-2016, 02:06 AM)xoft Wrote: Quite the opposite - you need to tell everyone to let go of the pointers when you delete the entity to replace it with a new one.
That problem is unrelated to world travel, it's a global thing - you need to have code which notifies others of your destruction anyways, regardless of anything discussed in this thread.
Quote:When keeping the same entity for the new world, the pointers can be kept.They should never be kept. It is not thread safe to keep them.