03-15-2016, 07:53 PM
1. I could make sure the chunk is loaded/ load it if not while checking the fence
2. it also protects 1 block around each fence so that shouldn't happen, if 2 friends mess around with it well it could throw a broken garden or it's ont protected correctly but I don't think it's a big problem
3. nope fence_gates are handled like fences it would just follow them, you only need a fence_gate at start and it tries to get back to it following the fence or fence_gates.
4. thats were I see the real problem
5. I had the Idea to make a maximum fences counter which you can set in a ini file
2. it also protects 1 block around each fence so that shouldn't happen, if 2 friends mess around with it well it could throw a broken garden or it's ont protected correctly but I don't think it's a big problem
3. nope fence_gates are handled like fences it would just follow them, you only need a fence_gate at start and it tries to get back to it following the fence or fence_gates.
4. thats were I see the real problem
5. I had the Idea to make a maximum fences counter which you can set in a ini file