03-16-2016, 01:26 AM
for the chunk problem couldn't I use GenerateChunk() while checking the fences (if i get blocktype = 0 (I think that means air or no chunk)) to force load the chunk? sure it's not the best performance wise but still it should work.
and about the db im not sure how big it could grow I will just say that im gonna try that out until I face a problem with that. I mean It's just a bunch of coordinates but I don't know.
and about the db im not sure how big it could grow I will just say that im gonna try that out until I face a problem with that. I mean It's just a bunch of coordinates but I don't know.