04-26-2016, 06:15 PM
(04-26-2016, 06:12 PM)NiLSPACE Wrote: Can't we use a event based version of the current approach? Save or unload when a chunk is unused.
That would be a simple solution which would minimize RAM usage, but chunks would be saved or unloaded too fast. For instance, you want to keep a chunk in RAM because a player may get back to it soon.
In the "Static RAM" branch, setting the RAM ridiculously low does exactly this, by the way.