06-12-2016, 05:12 PM
That would be an option, sure, but then what about the newer plugin? Or person X who wants to make one to prove the can, or even to make a better one. Yeah, it's an option, it's not the worst option either, but it's probably not the best.
Also: does coiny have all the features that I could currently support? AKA, different money for different worlds or banks? If coiny doesn't, no one does yet, but someone could in the future.
And what if the Coiny dev disappears? Obviously it could be taken up by someone else, but as the modded community knows, that doesn't always happen, even with the smaller, popular mods (ignoring cases where closed source/restrictive license prevents it in the first place). Obviously, seeing as the dev is Sphinx, he almost certainly won't disappear, but the point still stands.
And by looking at his API for Coiny, the only functions that can't be made out of just the current API are the currency names (unless these are configurable, then just make them return the names) and get players. Assuming those aren't too difficult, I could probably write a small file for Coiny to get it "compliant". (N.B. on this one: no idea what the a_Channel and a_ChannelData do, so this paragraph may be wrong if those are important). I'll be awake again in a few hours, so sorry I won't be responding for a bit.
Also: does coiny have all the features that I could currently support? AKA, different money for different worlds or banks? If coiny doesn't, no one does yet, but someone could in the future.
And what if the Coiny dev disappears? Obviously it could be taken up by someone else, but as the modded community knows, that doesn't always happen, even with the smaller, popular mods (ignoring cases where closed source/restrictive license prevents it in the first place). Obviously, seeing as the dev is Sphinx, he almost certainly won't disappear, but the point still stands.
And by looking at his API for Coiny, the only functions that can't be made out of just the current API are the currency names (unless these are configurable, then just make them return the names) and get players. Assuming those aren't too difficult, I could probably write a small file for Coiny to get it "compliant". (N.B. on this one: no idea what the a_Channel and a_ChannelData do, so this paragraph may be wrong if those are important). I'll be awake again in a few hours, so sorry I won't be responding for a bit.