Some semi-random thoughts on terrain generation
#23
I think I've come up with what could be an even better biome generator than Distorted Voronoi.
The Voronoi base stays, it's useful. But instead of Noise-based Distortion we could use an algorithm similar to that of Kai's Power Goo (for those of us who remember Wink initialized with a regular grid of random vectors. That way there won't be any "overlaps" as in the distortion, so there won't be any "islands" of one small biome completely engulfed in another.
I need to investigate a bit more.
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RE: Some semi-random thoughts on terrain generation - by xoft - 04-02-2012, 09:59 PM



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