05-11-2012, 11:31 PM
I'm afraid I don't understand the first question - who's "he"? What file? What thinking?
If you're compiling from svn source or using a nightbuild binary, then yes, it is possible to copy original Java server's world and use it in MCServer, although this is still experimental and not fully implemented (for example furnaces lose their contents). You need to copy MCA files from your Java server's world into the "region" folder inside the MCServer's world folder.
For example, if your MCServer world is called "world" (default), then it is stored in folder "world". Copy your MCA files to "world\region\*.mca".
MCServer will read MCA files from that folder, but it will write its own format, PAK, when it's saving chunks. If you want it to save into MCA files, you need to modify "world\world.ini", under the section [Storage], the "Schema" variable specifies the format used for saving. Available values are "Anvil" (MCA files) and "Compact" (PAK files, default). Note that MCServer reads any format it can find, so this change is not required for reading world, only for writing.
If for example you want to move the world back to Java server later, or use 3rd party mapping tools, you'll need to set the Schema to Anvil.
If you're compiling from svn source or using a nightbuild binary, then yes, it is possible to copy original Java server's world and use it in MCServer, although this is still experimental and not fully implemented (for example furnaces lose their contents). You need to copy MCA files from your Java server's world into the "region" folder inside the MCServer's world folder.
For example, if your MCServer world is called "world" (default), then it is stored in folder "world". Copy your MCA files to "world\region\*.mca".
MCServer will read MCA files from that folder, but it will write its own format, PAK, when it's saving chunks. If you want it to save into MCA files, you need to modify "world\world.ini", under the section [Storage], the "Schema" variable specifies the format used for saving. Available values are "Anvil" (MCA files) and "Compact" (PAK files, default). Note that MCServer reads any format it can find, so this change is not required for reading world, only for writing.
If for example you want to move the world back to Java server later, or use 3rd party mapping tools, you'll need to set the Schema to Anvil.