ReGen Chunk in selfmade World
#4
(12-17-2016, 10:42 PM)xoft Wrote: - keep a copy of the world and copy from there

The second is a perfect example of using multiworld as an advantage - make Cuberite load both worlds, but don't let players into the "backup" world. Then simply copy any area from the backup to the main world.

At first i think the second option is the best.
How i can log if a entity has modify a chunk?

How i can copy the chunk from backup world to main world?
Okay, i looked in the WorldEdit Plugin, is this the best way?

PHP Code:
function copy(World,chX,chZ) print("Start Copy for:",chX,chZ) local startX = math.floor(chX * 16) local endX = math.floor(chX * 16) + 16 local startZ = math.floor(chZ * 16) local endZ = math.floor(chZ * 16) + 16 print(startX,endX,startZ,endZ) for X = startX, endX do for Y = 0, 255 do for Z = startZ, endZ do local BlockType = World:GetBlock(X, Y, Z) if(BlockType ~= 0) then local BlockMeta = World:GetBlockMeta(X, Y, Z) print("Copy Block",X,Y,Z,"BlockID;", BlockType) -- Test Copy to the next X Chunk World:SetBlock(X+16, Y, Z, BlockType, BlockMeta, false) end end end end end




I doesnt find a function and hook in wiki.
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Messages In This Thread
ReGen Chunk in selfmade World - by moiko89 - 12-17-2016, 10:13 PM
RE: ReGen Chunk in selfmade World - by NiLSPACE - 12-17-2016, 10:32 PM
RE: ReGen Chunk in selfmade World - by xoft - 12-17-2016, 10:42 PM
RE: ReGen Chunk in selfmade World - by moiko89 - 05-14-2017, 10:01 PM
RE: ReGen Chunk in selfmade World - by xoft - 05-15-2017, 05:18 AM
RE: ReGen Chunk in selfmade World - by moiko89 - 05-16-2017, 04:16 AM
RE: ReGen Chunk in selfmade World - by xoft - 05-16-2017, 07:41 AM
RE: ReGen Chunk in selfmade World - by moiko89 - 05-17-2017, 05:04 AM
RE: ReGen Chunk in selfmade World - by xoft - 05-17-2017, 07:56 AM



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