05-18-2017, 07:47 PM 
		
	
	
		This should work:
Message when mobs and players die:
Message when players die:
	
	
	
	
	
Message when mobs and players die:
Code:
function OnKilled(Victim)
    Victim:GetWorld():BroadcastChat("Death Lingers...")
endMessage when players die:
Code:
function OnKilled(Victim)
    if Victim:IsPlayer() then
        Victim:GetWorld():BroadcastChat("Death Lingers...")
    end
end
 

 
