Player:SetPosition() with SpawnHook in other World
#2
Hi i checked the problem.
HOOK_PLAYER_SPAWED is after spawn and if exist an active bed in other world, then player was teleport to this world.
When i set the players position, i set it on the other world... damnBig Grin

Can i deactivate the spawn logic from core?

[Edit]
Ah Stop, if i save the players world at the start from plugin (myworld = Player:GetWorld)
and check at the end of the code myworld == Player:GetWorld then i become false.
Is my code to slow?Confused
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RE: Player:SetPosition() with SpawnHook in other World - by moiko89 - 05-21-2017, 05:24 PM



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