05-23-2017, 09:12 PM
Hm. The Event OnKilling is before OnPlayerSpawned. Therefore, OnPlayerSpawned is triggered after my code and undoes everything.
Player:SetPosition() with SpawnHook in other World
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Player:SetPosition() with SpawnHook in other World - by moiko89 - 05-21-2017, 04:03 AM
RE: Player:SetPosition() with SpawnHook in other World - by moiko89 - 05-21-2017, 05:24 PM
RE: Player:SetPosition() with SpawnHook in other World - by moiko89 - 05-23-2017, 03:53 PM
RE: Player:SetPosition() with SpawnHook in other World - by NiLSPACE - 05-23-2017, 04:41 PM
RE: Player:SetPosition() with SpawnHook in other World - by moiko89 - 05-23-2017, 09:12 PM
RE: Player:SetPosition() with SpawnHook in other World - by moiko89 - 05-24-2017, 02:31 AM
RE: Player:SetPosition() with SpawnHook in other World - by Seadragon91 - 05-24-2017, 02:45 AM
RE: Player:SetPosition() with SpawnHook in other World - by moiko89 - 05-24-2017, 03:35 PM
RE: Player:SetPosition() with SpawnHook in other World - by NiLSPACE - 05-24-2017, 06:10 PM
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