Player:SetPosition() with SpawnHook in other World
#7
Code:
function MyOnKilled(Victim, TDI, DeathMessage)
    if Victim:IsPlayer() then
        LOG(Victim:GetName() .. " has been killed, printed by hook.")
    end
end

Check if it's a player then call the functions you want.
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RE: Player:SetPosition() with SpawnHook in other World - by Seadragon91 - 05-24-2017, 02:45 AM



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