07-27-2018, 10:35 PM
Sure you could do that... or just use 14 bits per block and trade memory for speed
Also I'm having a terrible time trying to get the world to at least render in 1.13 Cuberite. The client inexplicably (even its own error logs don't say more than NullPointerException) crashes when I send the chunk the player is in. Every other chunk appears to render largely fine, sans correct block state ids.
Also I'm having a terrible time trying to get the world to at least render in 1.13 Cuberite. The client inexplicably (even its own error logs don't say more than NullPointerException) crashes when I send the chunk the player is in. Every other chunk appears to render largely fine, sans correct block state ids.