08-01-2018, 04:47 PM
(08-01-2018, 04:38 PM)NiLSPACE Wrote: Hi,
You'll have to use the cPlayer:GetInventory method. Using that you'll get a cInventory object which you can use to manipulate the inventory of the player.
Sorry, I might've misformatted the question and I'm sorry for that, I was tired, but ok, let me rephrase.
I wanted to ask if there was a way to open a virtual chest inventory, that a player could use for "menu navigation".
And now, with clear head, I'm presenting the answer:
Code:
Player:OpenWindow()
How could I've been so blind...
Thanks anyways and godspeed!