08-02-2018, 11:10 PM
I think I see the problem, the C++ code wants an array of strings but the auto-exported bindings doesn't seem to know how to translate that into Lua.
Meanwhile, you could try weapons.m_LoreTable = {"Lore1", "Lore2"}, that should work. Also, enchantments with level 0 won't show up on the client, I believe.
Meanwhile, you could try weapons.m_LoreTable = {"Lore1", "Lore2"}, that should work. Also, enchantments with level 0 won't show up on the client, I believe.