Mobs idling sound
#2
Hello, welcome to the forum.

Basically no-one got around to implementing it yet.

It's not so easy as it looks. We need a kind of a SoundManager object that receives requests to play sounds and it filters the sounds so that not too many are played at the same time at the same place, and that only the mobs near to players are sent via network.
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Thanks given by: polaco1782


Messages In This Thread
Mobs idling sound - by polaco1782 - 08-11-2019, 01:34 PM
RE: Mobs idling sound - by xoft - 08-11-2019, 04:16 PM
RE: Mobs idling sound - by polaco1782 - 08-12-2019, 12:28 AM
RE: Mobs idling sound - by xoft - 08-12-2019, 10:35 AM
RE: Mobs idling sound - by polaco1782 - 08-12-2019, 11:21 AM



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