02-18-2021, 11:28 PM
Ok, this is what I came up with but it doesn't work:
outVector3 = {x = 0, y = 0, z = 0}
outVector3.x = tonumber(Split[2])
outVector3.y = tonumber(Split[3])
outVector3.z = tonumber(Split[4])
Player:GetWorld():SetBlock(outVector3, Split[5])
It gives this error:
argument #2 is 'table'; 'Vector3<int>' expected.
outVector3 = {x = 0, y = 0, z = 0}
outVector3.x = tonumber(Split[2])
outVector3.y = tonumber(Split[3])
outVector3.z = tonumber(Split[4])
Player:GetWorld():SetBlock(outVector3, Split[5])
It gives this error:
argument #2 is 'table'; 'Vector3<int>' expected.