[Fixed] "Too many packets" error
#3
I have committed a temporary hotfix for this - I just set the packet queue limit to 5 times higher a number - 10k packets, instead of 2k packets. Not sure if it would help at all.

I still wonder - what's in all those blockchange packets? The generator should generate a world that shouldn't have that many block changes.
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Messages In This Thread
[Fixed] "Too many packets" error - by xoft - 06-07-2012, 04:26 PM
RE: "Too many packets" error - by Luksor - 06-07-2012, 06:15 PM
RE: "Too many packets" error - by xoft - 06-07-2012, 06:47 PM
RE: "Too many packets" error - by Luksor - 06-07-2012, 07:08 PM
RE: "Too many packets" error - by xoft - 06-07-2012, 07:27 PM
RE: "Too many packets" error - by xoft - 06-07-2012, 08:51 PM
RE: [Fixed] "Too many packets" error - by Luksor - 06-07-2012, 09:04 PM
RE: [Fixed] "Too many packets" error - by xoft - 06-07-2012, 09:12 PM
RE: [Fixed] "Too many packets" error - by Luksor - 06-07-2012, 09:30 PM
RE: [Fixed] "Too many packets" error - by Luksor - 06-07-2012, 11:02 PM
RE: [Fixed] "Too many packets" error - by Luksor - 06-07-2012, 11:35 PM
RE: [Fixed] "Too many packets" error - by Luksor - 06-08-2012, 12:10 AM
RE: [Fixed] "Too many packets" error - by xoft - 06-07-2012, 11:57 PM
RE: [Fixed] "Too many packets" error - by xoft - 06-08-2012, 04:18 AM
RE: [Fixed] "Too many packets" error - by Luksor - 06-08-2012, 05:23 AM



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