06-19-2012, 06:00 AM
That is a question - do we split cave generation and dungeon generation (when we have them), or do we keep them as a single unit?
Splitting them would mean you could have caves without any dungeons or dungeons without any caves (or with other kinds of caves). But only if they were together could they cooperate so that there was a cave entrance to every dungeon, like Vanilla makes.
Personally, I'm for splitting - who needs entrances when you have a pickaxe, and it could be even tweaked in somehow later.
Now to the real problem - spawners in dungeons Spawners need to spawn mobs. Mobs need proper AI. We ain't got a t**d
Splitting them would mean you could have caves without any dungeons or dungeons without any caves (or with other kinds of caves). But only if they were together could they cooperate so that there was a cave entrance to every dungeon, like Vanilla makes.
Personally, I'm for splitting - who needs entrances when you have a pickaxe, and it could be even tweaked in somehow later.
Now to the real problem - spawners in dungeons Spawners need to spawn mobs. Mobs need proper AI. We ain't got a t**d