For LUA this might be true, but I´m talking about the C++ code.
My Code executes the Code on the Entity also directly after getting the pointer to it. So there should be no mt problem. (If there is no thread deleting the client if it´s used, but this could also happen if you use the DoWithEntity function)
Or am I missing something?
My Code executes the Code on the Entity also directly after getting the pointer to it. So there should be no mt problem. (If there is no thread deleting the client if it´s used, but this could also happen if you use the DoWithEntity function)
Or am I missing something?