07-13-2012, 06:27 AM
i think it is becouse i did at some point :
int Height = 7 + (a_Noise.IntNoise3DInt(a_BlockX + 5 * a_Seq, a_BlockY, a_BlockZ + 5 * a_Seq) / 5) % 3;
i hoped that the small trees would not generate in the big trees but they still do
int Height = 7 + (a_Noise.IntNoise3DInt(a_BlockX + 5 * a_Seq, a_BlockY, a_BlockZ + 5 * a_Seq) / 5) % 3;
i hoped that the small trees would not generate in the big trees but they still do
