09-07-2012, 08:25 PM
New bug (?) - OnPlayerMove hook is called even if player stand still. It's just equivalent to Tick(), except it has Player as an argument (so it's equivalent to ForEachPlayer, called inside ForEachWorld inside Tick())
Is it supposed to behave so? Because name's somewhat misleading then - I wasn't expecting this hook to be called when player not moves...
Is it supposed to behave so? Because name's somewhat misleading then - I wasn't expecting this hook to be called when player not moves...