10-16-2012, 09:56 PM
Yes you can, but the player has then already been loaded (position, inventory, permissions etc.)
cClientHandle::SendConfirmPosition()
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Messages In This Thread |
cClientHandle::SendConfirmPosition() - by FakeTruth - 10-16-2012, 08:48 AM
RE: cClientHandle::SendConfirmPosition() - by xoft - 10-16-2012, 07:53 PM
RE: cClientHandle::SendConfirmPosition() - by FakeTruth - 10-16-2012, 09:31 PM
RE: cClientHandle::SendConfirmPosition() - by xoft - 10-16-2012, 09:40 PM
RE: cClientHandle::SendConfirmPosition() - by FakeTruth - 10-16-2012, 09:50 PM
RE: cClientHandle::SendConfirmPosition() - by ThuGie - 10-16-2012, 09:50 PM
RE: cClientHandle::SendConfirmPosition() - by FakeTruth - 10-16-2012, 09:56 PM
RE: cClientHandle::SendConfirmPosition() - by xoft - 10-16-2012, 10:23 PM
RE: cClientHandle::SendConfirmPosition() - by FakeTruth - 10-17-2012, 10:27 PM
RE: cClientHandle::SendConfirmPosition() - by xoft - 10-18-2012, 12:58 AM
RE: cClientHandle::SendConfirmPosition() - by FakeTruth - 10-18-2012, 01:39 AM
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